• A Special Place & ASP2
  • Our Programs
  • Our Story
    • The Adventure Begins Here
    • Tanya Ferguson, Founder
    • Behind the Scene
  • Tinker Tock Adventures
  • Enrollment Forms and Info
  • Volunteer & Hiring
  • Extra Specials
  • Supporting the Community
  • Community Partners
  • More
    • A Special Place & ASP2
    • Our Programs
    • Our Story
      • The Adventure Begins Here
      • Tanya Ferguson, Founder
      • Behind the Scene
    • Tinker Tock Adventures
    • Enrollment Forms and Info
    • Volunteer & Hiring
    • Extra Specials
    • Supporting the Community
    • Community Partners
  • A Special Place & ASP2
  • Our Programs
  • Our Story
    • The Adventure Begins Here
    • Tanya Ferguson, Founder
    • Behind the Scene
  • Tinker Tock Adventures
  • Enrollment Forms and Info
  • Volunteer & Hiring
  • Extra Specials
  • Supporting the Community
  • Community Partners

Hours of Program Operation 7am-6:30pm

Tinkering from Preschool to Kindergarten

Tiny Tinkers (Ages 2-3) "Little gears beginning to turn."

Tiny Tinkers are curious explorers who are just beginning their school adventure. Like the smallest gears in a great machine, they learn through play, routine, and discovery while building confidence, language, and social skills.

Innovative Tinkers (Age 4) "Inventing confidence through curiosity."

Innovative Tinkers are learning to think independently while exploring new ideas. Like young inventors in a workshop, they build school readiness through creativity, cooperation, and hands-on learning.

Gyroscopic Tinkers (Age 5) "Balanced, focused, and ready for adventure."

Just like a gyroscope stays balanced while in motion, Gyroscopic Tinkers are learning to stay focused, responsible, and confident as they prepare for kindergarten success. 

Elite Tinkers (Advanced Ages 5-6) "Master thinkers creating the future."

Elite Tinkers are advanced learners who enjoy tackling challenges and exploring deeper ideas. Like master engineers, they are encouraged to lead, innovate, and think beyond the blueprint.

After-Hours Artificers "Creative minds crafting after-school adventures."

After-Hours Artificers gather in the Tinker Shop after the school day ends. Like whimsical inventors and makers, they create, explore, relax, and enjoy enriching experiences with friends. 

Extra-Curricular Activities at ASP2

Ballet & Tap

Ballet & Tap

Ballet & Tap


Building confidence, coordination, and creativity—one tiny dancer at a time through ballet and tap.

Gymnastics

Ballet & Tap

Ballet & Tap


Building strength, confidence, and coordination through fun gymnastics play.

Martial Arts

Ballet & Tap

Martial Arts


Building discipline, focus, and confidence through fun and empowering martial arts.

Why Work With Us


Extracurricular programs play a vital role in fostering well-rounded student development by enhancing confidence, discipline, and social skills beyond the classroom setting.
 

 Investment in structured activities such as dance, gymnastics, and martial arts supports physical health while promoting focus, teamwork, and lifelong positive habits.


Providing access to high-quality enrichment opportunities empowers students to discover their strengths, build resilience, and achieve success both academically and personally.

Support Our Scholars

ASP2 STEAM Academy Inc. is a 501(c)(3) nonprofit educational organization dedicated to building a strong academic foundation for young learners through a safe, structured environment and a STEAM-focused curriculum that fosters confidence, high achievement, and lifelong success.

Thank you!

"Sponsor A Scholar"


Copyright © 2018 ASP2 STEAM ACADEMY - All Rights Reserved.

  • A Special Place & ASP2
  • Tinker Tock Adventures

Powered by